Tiger Girl Run, the new preteen/middle-grade thriller, sequel to New Fairy Moon and Living Ghost Time, is now available!
Under the last Full Moon of summer, in the Overlap of Worlds, the Red Moon Faire opens its gates.
Lupe Garcia has never heard of the Red Moon Faire. All she knows is her dream of being a dog and chasing rabbits around Spring Hollow has turned out to be all too real. She has no idea how to change back into her normal girl shape, and now the ghost of a saber-toothed tiger with only one tusk is chasing her through the sleeping neighborhood, roaring at her to return his missing tooth.
Eluding the ghost, Lupe stumbles into the Overlap and the Faire. She’s still a dog, but the Faire doesn’t care. Everyone–and everything–is welcome at the Red Moon Faire: six-foot-tall intelligent rabbits, tiny Elvs, lizardmen in business suits, and much more.
But there are also shadows at the Faire, and snares for the unwary. And a prisoner desperate to escape–even if the attempt puts Lupe in harm’s way…
Living Ghost Time, the new middle-grade/tween ghost story, sequel to New Fairy Moon, is now available.
Spring Hollow has always been haunted … tonight the ghosts step out of the shadows!
On the night before Brenna Guin’s annual July 4th Sleepover Extravaganza, she discovers her house is haunted by the ghost of Harvey Westmore, a magician. Which, she decides, is perfect. A touch of ghostly magic is exactly the surprise her party needs.
After the fireworks, as midnight strikes, Brenna launches her Midnight Surprise with Harvey’s help–and everything goes wrong. First, one of her sleepover guests becomes a living ghost. Then every ghost in the Spring Hollow Cemetery, the friendly and the unfriendly, comes to her party. And, to make matters worse, a desperate spirit takes over Brenna’s house to continue his quest for eternal life.
Now Brenna, with the help of her friends Lupe and Faye, must protect her sleepover guests from restless spirits while she races against the clock to rescue a ghost held prisoner–and keep her house from being destroyed–all before sunrise, when her parents wake up.
Once a beautiful settlement named for the fabled Fountain of Youth, Founsteeth has become the stronghold of the Three Captains and their pirate crews.
Rose Bainbridge and Janett Laxton arrive in Founsteeth as black stormclouds loom, and as pirates and colonial military officers meet to swap a noble prisoner for a hefty ransom. Rose, a convicted witch and former Gunwitch in the King’s Army, feels almost at home. Young Janett, though, turns heads and more than one of the Three Captains seems to be calculating her possible ransom.
When enemies worse than any pirate strike with the onset of the storm and capture Janett, Rose must head back into the Amerigon wilderness…
People with fairy blood in their veins should be careful when saying, “I wish…”
Faye Woods, 11, thinks that would have been good to know before she wished she didn’t have a brother–and knowing she was part-fairy might have been useful information too.
Faye and her little brother, Flub, are the newest residents of quirky, beautiful Spring Hollow, a neighborhood where the houses have names like Hawk Briar and Jack Rabbit Run–and where a hole in a park fence leads to Spring Hollow’s magical Other Side.
Brenna Guin and Lupe Garcia have lived in Spring Hollow all their lives, though on opposite sides, but they have never seen anything like what they find when they follow Faye and Flub through the hole in the fence.
When an evil shadow from Spring Hollow’s past emerges from the Other Side, Faye and Brenna and Lupe must work together to rescue Flub before the sun rises.
In 1718, in an England that might have been, the law found Rosalind Bainbridge guilty of witchcraft. In lieu of execution, she became Private Bainbridge of the 101st Pistoleers.
A Gunwitch of the King’s Coven.
Twenty-four years later, dishonorably discharged and working as a scout on the Amerigon frontier, Rose’s past comes looking for her. A summons and a request from the officer who saved her from the hangman’s noose. A reunion with another veteran of the 101st, someone she never wanted to see again. And a meeting with the Misses Janett and Margaret Laxton, the daughters of the man who pressed her into service as a gunwitch.
Reluctantly, Rose agrees to take Janett and Margaret to their father at Fort Russell. No one knows the swamps around New Venezia better than Rose and her bloodsister, the enigmatic Chal. The trip should take only a few days.
But there’s more waiting in the swamps than mud and mosquitoes. War and betrayal threaten Rose and the girls, while an ancient, unspeakable evil pursues them all the way to the walls of Fort Russell.